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	<title>AppMuse</title>
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	<link>http://appmuse.com</link>
	<description>Random and not-so-random thoughts about mobile apps from AppMuse, the leading provider of free app development quotes.</description>
	<lastBuildDate>Tue, 15 May 2012 11:40:21 +0000</lastBuildDate>
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		<title>Facebook’s New App Center</title>
		<link>http://appmuse.com/appmusing/facebooks-new-app-center/</link>
		<comments>http://appmuse.com/appmusing/facebooks-new-app-center/#comments</comments>
		<pubDate>Tue, 15 May 2012 11:40:21 +0000</pubDate>
		<dc:creator>Mark Stetler</dc:creator>
				<category><![CDATA[App marketing]]></category>
		<category><![CDATA[AppMusing Blog]]></category>

		<guid isPermaLink="false">http://appmuse.com/?p=2035</guid>
		<description><![CDATA[With the imminent launch of Facebook’s new App Center, developers will have a wonderful new venue to feature their products.]]></description>
			<content:encoded><![CDATA[<p>If <a href="http://www.cultofmac.com/163970/after-1b-instagram-buyout-could-facebook-buy-viddy-next/">its billion dollar acquisition of Instagram</a> didn’t manage to convince you that it’s beginning to take mobile tech seriously, <a href="https://developers.facebook.com/blog/post/2012/05/09/introducing-the-app-center/">last week Facebook announced the launch of the App Center</a>, a new place to locate, review, and browse mobile apps.  Facebook insists, however, that its new mobile app hub is not to be confused with an app store <em>per se</em>, telling Venture Beat that <a href="http://venturebeat.com/2012/05/09/facebook-app-center/#s:app-center-facebook">when users wish to purchase a particular app, they will then be directed to the appropriate store</a>, whether that be for Android or iOS devices.</p>
<p>Of course, <a href="http://appmuse.com/appmusing/five-ways-to-market-your-mobile-app/">we’ve been telling our clients to maintain an updated Facebook presence for some time now</a>, and the launch of Facebook’s App Center will now provide developers with yet another venue for featuring their quality products.  In fact, if the rhetoric is any indication, Facebook seems to be bending over backwards to facilitate developer interest in its new mobile ecosystem.  In the second line of its launch announcement, for example, Facebook spokesman Aaron Brady states “the App Center gives developers an additional way to grow their apps and creates opportunities for more types of apps to be successful.”  Is there any doubt they’re giving developer interest and participation at least as much importance as they are to their clients searching for mobile apps?  Facebook already made its <a href="https://developers.facebook.com/docs/appcenter/guidelines/">guidelines</a> available for public consumption.  It also set up a <a href="https://developers.facebook.com/docs/guides/appcenter/">comprehensive tutorial</a> for developers who might want to use the new venue.</p>
<p>This is wonderful news for developers.  Given the saturation in the mobile app market, one of the greatest challenges for developers lately has been figuring out how to expose their products to the broadest possible public.  Getting featured in any of the existing app stores is difficult and seems to be based on luck as much as anything else.  The introduction of a new mobile app ecosystem with, at present, nine hundred million subscribers will certainly make it easier for quality products to be discovered and sold.</p>
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		<title>Crowd Sourcing for Mobile Apps</title>
		<link>http://appmuse.com/appmusing/crowd-sourcing-for-mobile-apps/</link>
		<comments>http://appmuse.com/appmusing/crowd-sourcing-for-mobile-apps/#comments</comments>
		<pubDate>Tue, 08 May 2012 11:18:18 +0000</pubDate>
		<dc:creator>Mark Stetler</dc:creator>
				<category><![CDATA[AppMusing Blog]]></category>

		<guid isPermaLink="false">http://appmuse.com/?p=2017</guid>
		<description><![CDATA[Got a great mobile app idea but no money?  These crowd sourcing resources can help get you started.]]></description>
			<content:encoded><![CDATA[<p>You’ve probably heard of <a href="http://www.kickstarter.com/">Kickstarter</a>, billed as “the world’s largest funding platform for creative projects”.  Essentially Kickstarter facilitates micro-investing by putting creative projects up for consideration for those who are willing to “<a href="http://gigaom.com/2011/05/25/why-kickstarter-works/">preorder your idea.</a>”  While some of those ideas are questionable at best &#8211; <a href="http://www.kickstarter.com/projects/1339254269/ron-paul-road-to-revolution?ref=live">the Ron Paul video game</a>, or <a href="http://www.kickstarter.com/projects/buckhowdy/addicting-game-of-balance-and-strategy-art-and-phy">the $23 bag of rocks</a>, for example &#8211; others like the <a href="http://www.touchfire.com/">Touchfire</a> iPad keyboard or the <a href="http://www.good.is/post/the-6-variables-behind-a-kick-ass-kickstarter-project/">theft-resistant bike light</a> have navigated the process to great effect.  Kickstarter is even helping one young man from Missouri <a href="http://www.kickstarter.com/projects/817864170/new-species-expedition-to-congo">find a living dinosaur in the Congo</a>.</p>
<p>But we here at AppMuse are in the mobile app development business, and not the dinosaur-finding business, so we were delighted to learn of the creation of the company <a href="http://appstori.com/">AppStori</a>, which is essentially Kickstarter for mobile apps.  Of course, mobile app development itself is increasingly about exploiting niche markets and it’s nice to see Kickstarter’s success branching out to other, more specific domains.</p>
<p>Appstori has likewise learned a thing or two from its predecessor.  Unlike Kickstarter, <a href="http://148apps.biz/appstori-is-kickstarter-just-for-apps/">app ideas that are submitted to Appstori go through an initial filtering process by the company’s review board</a>, to ferret out mobile apps that probably wouldn’t be allowed into the app store anyway (porn, gambling, etc.).  Appstori’s cut is also slightly higher, coming in at 7% compared to Kickstarter’s 5%.</p>
<p>Otherwise the systems are almost identical.  Developers with a mobile app idea set a funding target, expose their idea to potential investors, and money only changes hands once that initial funding goal has been reached.  <a href="http://www.pocketgamer.biz/r/PG.Biz/AppStori+news/news.asp?c=40562" target="_blank">There are also benefits for those who offer support to mobile app entrepreneurs</a>, such as branded merchandise and other app-related goodies.  Perhaps most importantly, Appstori provides an environment where mobile app developers can receive critical input regarding their product from a like-minded community, which can only help in fine-tuning the mobile app idea and giving it a much greater chance of success once it hits the app store.</p>
<p>Of course, if you have a mobile app idea, your first stop should be right here at AppMuse.  <a href="http://appmuse.com/">Contact us</a>, and we’ll put you in touch with reputable developers who will provide you with three free quotes for your app idea, allowing you to know precisely how much you’ll need to make that idea a reality.</p>
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		<title>Developing Mobile Apps for Kids</title>
		<link>http://appmuse.com/appmusing/developing-mobile-apps-for-kids/</link>
		<comments>http://appmuse.com/appmusing/developing-mobile-apps-for-kids/#comments</comments>
		<pubDate>Tue, 01 May 2012 11:39:01 +0000</pubDate>
		<dc:creator>Mark Stetler</dc:creator>
				<category><![CDATA[App development]]></category>
		<category><![CDATA[AppMusing Blog]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://appmuse.com/?p=2004</guid>
		<description><![CDATA[Developing successful apps for kids can be a tricky business.  Here’s what you need to know to get started.]]></description>
			<content:encoded><![CDATA[<p>In the publishing industry, children’s authors have the delicate task of appealing to <a href="http://wondertime.go.com/learning/article/why-kids-like-scary-stories.html">kids who prefer stories that frighten them</a> as well as to <a href="http://www.parents.com/fun/entertainment/books/should-kids-read-scary-stories/">parents with serious misgivings about frightening their kids</a>.  As it goes with children’s books, so it goes with mobile apps.  Of course, the fear factor doesn’t come into play where mobile apps are concerned, but according to a <a href="http://www.pitchengine.com/ruckusmediagroup/ruckus-media-group-ceo-rick-richter-to-present-key-findings-on-childrens-app-use-at-sandbox-summit">recent study conducted by the Ruckus Media Group</a>, selling parents on the merits of mobile apps that their kids will actually enjoy using is no mean feat.</p>
<p>First, the numbers:  60% of children read or listen to stories on touch devices; 60% of children use mobile apps more than four times a week, and 24% do so every day; 71% of those apps are downloaded by parents, and 29% by the children themselves.</p>
<p>Taken together, the numbers tell an interesting story.  <a href="http://148apps.biz/on-developing-for-kids-educational-value-parental-guilt-and-ruckus-media-group/" target="_blank">The 29% of children who do their own downloading tend to favor mobile apps with pure entertainment value</a>:  games, videos, stories, etc.  To create an app that appeals to kids, then, developers will need to incorporate entertainment if they want it to do well.  On the other hand, the parents who download apps for their kids have a different agenda.  Bearing in mind that a full 58% of parents feel guilt when their kids use mobile apps at all, what those parents want are apps that include problem-solving, creativity, and focus on a specific subject area or a specific skill.  A whopping 83% of parents insist that the apps their kids use be interactive as well, so it’s up to developers to come up with apps that are active, engaging, and educational, rather than purely passively entertaining.</p>
<p>So if you’re planning on developing a mobile app for kids, in order for it to appeal to the broadest possible demographic you’re going to want to incorporate educational interactivity into something that’s also fun and entertaining.  And if you need any help getting started, <a href="http://appmuse.com/">give us a call</a>!</p>
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		<title>Questions to Ask Before Developing a Mobile App</title>
		<link>http://appmuse.com/appmusing/questions-to-ask-before-developing-a-mobile-app/</link>
		<comments>http://appmuse.com/appmusing/questions-to-ask-before-developing-a-mobile-app/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 11:15:30 +0000</pubDate>
		<dc:creator>Mark Stetler</dc:creator>
				<category><![CDATA[Android app development]]></category>
		<category><![CDATA[App development]]></category>
		<category><![CDATA[AppMusing Blog]]></category>
		<category><![CDATA[iPad development]]></category>

		<guid isPermaLink="false">http://appmuse.com/?p=1968</guid>
		<description><![CDATA[Got a great idea for a mobile app?  If you can answer the following questions, you’re well on your way to getting that app in the store.]]></description>
			<content:encoded><![CDATA[<p>With hundreds of thousands of mobile apps available in the various app stores, you might think that your app idea has already been done before.  But take heart!  If your mobile app is in the idea stage, just ask yourself these questions and you might just find it’s still worth pursuing:</p>
<ol>
<li><em>Has this app been done before?  </em>You’ll have to spend some time looking through the app stores, but unless you find an app that’s <em>exactly</em> like yours, you’re still in the running.  Remember, Instagram is an app that unites photo editing and social networking &#8211; both of which had been done to death &#8211; and <a href="http://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=2&amp;ved=0CDcQFjAB&amp;url=http%3A%2F%2Fmashable.com%2F2012%2F04%2F10%2Finstagram-photo-startups%2F&amp;ei=Vz2VT4TXO8ix6QHkzbiPBA&amp;usg=AFQjCNEIwyZaBW8dKTmKUxIAi73bEiiqDQ">it just sold for a billion dollars</a>.</li>
<li><em>Who will use my mobile app?</em>  When planning any product for market, ask yourself the following:  Do I need this?  Would I use this?  If the answer is “no,” then it’s back to the drawing board.  But if your mobile app speaks to a specific need &#8211; and the more specific, the better &#8211; then you’re right on track.  It’s also worth your time to read customer reviews for apps like yours to see what they’re missing.  If you see enough users writing things like, “Great app, but I wish it had X, Y, or Z,” then see if you can add X, Y, and Z to your app.</li>
<li><em>How can I make money?  </em>There are a number ways to monetize your mobile app, and it’s wise to think about which of those will work best with your app idea.  Making your app free of charge is definitely a selling point, in which case you’re probably going to choose ad-based revenue or the <a href="http://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=4&amp;ved=0CHQQFjAD&amp;url=http%3A%2F%2Fwww.intomobile.com%2F2011%2F12%2F22%2Ffreemium-apps-continue-flourishing-2012%2F&amp;ei=VEOVT_2RMu2d6AHq4e26BA&amp;usg=AFQjCNH1u9Moc1cilWJ566Hhz0vQ8EGk3Q">freemium model</a>.   If you think your app is one that people would be willing to buy, then consider a paid model, though we should probably note that <a href="http://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=1&amp;ved=0CDoQFjAA&amp;url=http%3A%2F%2Fwww.theverge.com%2F2012%2F4%2F4%2F2926758%2Fpapermill-instapaper-android-users-less-willing-premium-apps&amp;ei=7EOVT7W7AoSG6QGZyOm5BA&amp;usg=AFQjCNFj-S8l-X326YpEinYZ82" target="_blank">such apps fare substantially less well on Android platforms</a>.</li>
</ol>
<p>Of course, if your mobile app is still in the idea stage, the smartest thing you can do is give us a call; we’ll set you up with three reputable developers who will provide you with free quotes for their services, so you can know exactly what you’re getting into before you get started.</p>
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		<title>Instagram Inspiration</title>
		<link>http://appmuse.com/appmusing/instagram-inspiration/</link>
		<comments>http://appmuse.com/appmusing/instagram-inspiration/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 12:54:27 +0000</pubDate>
		<dc:creator>Mark Stetler</dc:creator>
				<category><![CDATA[App development]]></category>
		<category><![CDATA[AppMusing Blog]]></category>

		<guid isPermaLink="false">http://appmuse.com/?p=1945</guid>
		<description><![CDATA[Facebook recently acquired Instagram for one billion dollars.  If you have an idea for a mobile app and aren’t inspired by this, you should be… and here’s why.]]></description>
			<content:encoded><![CDATA[<p>We’re assuming that if you’re reading this blog post that you don’t live under a rock, in which case we also assume you heard about <a href="http://www.huffingtonpost.com/2012/04/10/facebook-acquires-instragram-which-sf-company-is-next_n_1413653.html" target="_blank">Facebook’s one billion dollar acquisition of Instagram</a>.  Now, we live in an age where the 24-hour news cycle keeps us abreast of the trillions in national debt, the billions in oil company subsidies, or the mergers of massive multinational companies where hundreds of millions of dollars exchange hands overnight, and so on the face of it that number &#8211; one billion dollars &#8211; might not seem as exceptional as it does when put into context.</p>
<p><a href="http://www.nytimes.com/2012/04/14/technology/instagram-founders-were-helped-by-bay-area-connections.html" target="_blank">Instagram as a company went into business a mere eighteen months ago</a>, in an unimpressive warehouse in the San Francisco Bay area.  At the time, the founders Kevin Systrom and Mike Krieger were the only employees.  While impressive, their respective resumes weren’t unlike thousands of others in the California tech community, and while both had high hopes for their photo-sharing app, neither of them had a real appreciation of the size of what was to happen next.  The app’s initial download volume crashed the servers, and both Systrom and Krieger desperately contacted friends in the tech community to handle all the problems that accompany unexpected success.  Eighteen months in, Instagram has racked up an impressive member community numbering greater than ten million, which is why it managed to command such an impressive price tag.</p>
<p>A couple things bear mentioning.  To the layman, this may have seemed like two giant tech companies merging after a complicated negotiation, but at the time of sale, Instagram only had thirteen employees, <a href="http://www.theatlantic.com/business/archive/2012/04/instagram-is-now-worth-77-million-per-employee/255640/">making the sale worth seventy-seven million dollars per employee</a>.  Second, development of the app didn’t require a great deal of technical sophistication.  It is basically an app that edits photos and makes them easy to share.  Our point here is that if you have an idea for a mobile app, you don’t need massive amounts of capital or an army of computer geniuses or even an especially revolutionary idea.  Instagram successfully found a niche that spoke to our little nagging needs and exploited it.  If you’ve got something similar in mind, drop us a line and we’ll get you started.</p>
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		<title>5 Ways to Find New Users for your Mobile App</title>
		<link>http://appmuse.com/appmusing/5-ways-to-find-new-users-for-your-mobile-app/</link>
		<comments>http://appmuse.com/appmusing/5-ways-to-find-new-users-for-your-mobile-app/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 11:34:59 +0000</pubDate>
		<dc:creator>Mark Stetler</dc:creator>
				<category><![CDATA[App development]]></category>
		<category><![CDATA[App marketing]]></category>
		<category><![CDATA[AppMusing Blog]]></category>

		<guid isPermaLink="false">http://appmuse.com/?p=1919</guid>
		<description><![CDATA[With so many apps out there, getting new customers is no mean feat.  Here are some strategies that can help.]]></description>
			<content:encoded><![CDATA[<p>As of this writing, the Apple App Store is home to just shy of six hundred thousand active mobile apps.  Given the sheer volume, it can be difficult for new developers &#8211; or even established developers, for that matter &#8211; to get their mobile apps the recognition they’ll need to be successful.  The issue was recently addressed at the <a href="http://venturebeat.com/events/mobilesummit2012/">2012 VentureBeat Mobile Summit</a>, and <a href="http://us2.campaign-archive1.com/?u=05dd73e60ccac15ccb49357c8&amp;id=dd50a2cbdc&amp;e=%5BUNIQID%5D">some of the strategies discussed</a> were unconventional, to say the least:</p>
<ol>
<li><strong>Release Your App on Thursday.  </strong>Apple features apps that appear on Thursday, and whatever you can do to get your app featured on the front page of the app store is necessarily a good idea, especially since this particular form of publicity is completely free of charge.</li>
<li><strong>Hire a user acquisition expert.</strong>  Most developers focus on the quality of the app they’re planning to release, but adding a user acquisition expert to your development team can go a long way to getting it discovered by your target customers.</li>
<li><strong>Multi-platform development.  </strong>The costs for user acquisition on Android devices have actually been dropping.  While Android apps are more difficult to monetize, it’s wise to seek the broadest possible appeal for your mobile app.</li>
<li><strong>Put your mobile app on sale.</strong>  Sites like <a href="http://freeappaday.com/n/mi.php" target="_blank">FreeAppADay</a> and <a href="http://www.appoday.com/">App-o-Day</a> see millions of hits on a daily basis, which comes as no surprise, considering that they showcase paid apps that are being release for free on a short-term basis.  If you want people to see your app and start talking about it &#8211; and you definitely do &#8211; having your app featured on one of these sites can be a gold mine.</li>
<li><strong>Have a great app.</strong>  This one is a bit of a no-brainer, obviously, but if your app isn’t something that’s going to excite the people you hope will use it, then it’s probably not ready for release in the first place.</li>
</ol>
<p>Of course, if you’re still in the idea stage of your mobile app project, <a href="http://appmuse.com/">give us a call</a> and we’ll get you started with three free quotes from reputable developers!</p>
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		<title>The Thin Line Between Privacy and Innovation</title>
		<link>http://appmuse.com/appmusing/the-thin-line-between-privacy-and-innovation/</link>
		<comments>http://appmuse.com/appmusing/the-thin-line-between-privacy-and-innovation/#comments</comments>
		<pubDate>Tue, 03 Apr 2012 11:18:22 +0000</pubDate>
		<dc:creator>Mark Stetler</dc:creator>
				<category><![CDATA[AppMusing Blog]]></category>

		<guid isPermaLink="false">http://appmuse.com/?p=1890</guid>
		<description><![CDATA[The border between the real world and the virtual world is more porous than ever.  The lesson here is be careful what you share.]]></description>
			<content:encoded><![CDATA[<p>The mobile application revolutionized the way many of us interact with the world, and provided we’re willing to share information about ourselves, nearly every aspect of our lives can be made more convenient.  To get the most out of our mobile apps, however, we’re required to share data about ourselves that leaves many of us uneasy.  For those of us who’ve been alive longer than the Internet itself, many of us are uneasy about <a href="http://digitalbreezes.com/2011/08/29/should-you-use-your-real-name-on-the-internet/">using our real names</a>, and hesitate for a few seconds every time our phone <a href="http://stackoverflow.com/questions/2287425/what-are-the-rules-behind-x-would-like-to-use-your-current-location-on-the-iph">asks for our current location</a>.</p>
<p>Of course, privacy concerns on the Internet are nothing new, but they seem to be taking more of a front seat lately.  Once upon a time naïve users had to do something imprudent &#8211; click on a suspicious link or type in bank information &#8211; before unscrupulous hackers could make off with all our data.  Now that we’re putting much of it out there freely, many are decrying the end of privacy as we know it.  Gizmodo believes, for example, that <a href="http://gizmodo.com/5878987/its-official-google-is-evil-now">Google’s recent privacy policy change signals the end of its “don’t be evil” motto</a>, and the <a href="http://www.huffingtonpost.com/2012/03/30/al-franken-privacy-facebook-google_n_1392442.html?ref=technology">U.S. Senate seems pretty keen to keep an eye on the Internet</a> giants in order to ensure that the rest of us aren’t giving too much of ourselves away.</p>
<p>The most recent controversy surrounds the mobile app “<a href="http://blogs.wsj.com/digits/2012/03/31/girls-around-me-developer-defends-app-after-foursquare-dismissal/">Girls Around Me</a>,” which accumulates and consolidates publicly available information from sources like Facebook and <a href="https://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=1&amp;ved=0CDcQFjAA&amp;url=https%3A%2F%2Ffoursquare.com%2F&amp;ei=M6p5T4zaAqH20gHR3JihDQ&amp;usg=AFQjCNHGGCMoR-Z9GnDspJBbxp6dPtxSCA&amp;cad=rja">FourSquare</a>.  <a href="http://www.cultofmac.com/157641/this-creepy-app-isnt-just-stalking-women-without-their-knowledge-its-a-wake-up-call-about-facebook-privacy/">John Brownlee of Cult of Mac recently demonstrated the Girls Around Me’s potential</a>:</p>
<div class="woo-sc-quote"><p>So now I know everything to know about Zoe. I know where she is. I know what she looks like. I know her full name, her parents’ names, her brother’s name. I know what she likes to drink. I know where she went to school. I know what she likes and dislikes. All I need to do now is go down to the [club nearby where she is right now], ask her if she remembers me from Stoneham High, ask her how her brother Mike is doing, buy her a frosty margarita, and start waxing eloquently about that beautiful summer I spent in Roma.</p></div>
<p>Completely creepy, and perfectly legal.  FourSquare has since stopped sharing data with the app, but it’s still a cautionary tale about what we should and shouldn’t be sharing in the digital world.</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fappmuse.com%2Fappmusing%2Fthe-thin-line-between-privacy-and-innovation%2F&amp;title=The%20Thin%20Line%20Between%20Privacy%20and%20Innovation" id="wpa2a_14"><img src="http://appmuse.com/wp-content/plugins/add-to-any/share_save_256_24.png" width="256" height="24" alt="Share"/></a></p>]]></content:encoded>
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		<title>Win an iTunes Gift Card!</title>
		<link>http://appmuse.com/appmusing/win-an-itunes-gift-card/</link>
		<comments>http://appmuse.com/appmusing/win-an-itunes-gift-card/#comments</comments>
		<pubDate>Mon, 02 Apr 2012 11:05:48 +0000</pubDate>
		<dc:creator>AppMuse</dc:creator>
				<category><![CDATA[AppMusing Blog]]></category>

		<guid isPermaLink="false">http://appmuse.com/?p=1879</guid>
		<description><![CDATA[Want to win a $15 iTunes card?  Tweet us your favorite iOS app and you'll be entered to win!]]></description>
			<content:encoded><![CDATA[<p>We all have our favorite business apps – apps that make us more productive, efficient, and on schedule.  It’s the kind of app you use several times a day and can’t imagine not having easily accessible on your smartphone or mobile tablet.</p>
<p>AppMuse wants to hear from you – tell us your favorite business app for the iPhone or iPad!  We’ll be picking one lucky winner who will receive a $15 iTunes gift card.</p>
<p><strong><a href="http://appmuse.com/wp-content/uploads/2012/04/Twitter-bird.png"><img class="alignright size-thumbnail wp-image-1884" title="Twitter bird" src="http://appmuse.com/wp-content/uploads/2012/04/Twitter-bird-150x150.png" alt="" width="150" height="150" /></a>To Enter: </strong></p>
<p>It’s simple – log in to Twitter and tell us your favorite business app and why you’re a fan.  Be sure to include @appmuse and/or #appmuse.  The app must be available on the iPhone and/or iPad.</p>
<p><strong>Rules &amp; Restrictions:</strong></p>
<ul>
<li>The deadline to enter is Sunday, April 22, 2012.  All entries must be in by 11:59pm EDT on Sunday, April 22, 2012, in order to qualify.</li>
<li>All entries must include either @appmuse or #appmuse in the tweet.  If you don&#8217;t, we won&#8217;t be able to be track your entry, which means you won&#8217;t be entered in the drawing.</li>
<li>One entry will be chosen at random from all the qualified entries and win a $15 iTunes gift card.  The redeemable code will be sent to the winner via email.</li>
</ul>
<p>Good luck!</p>
<p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http%3A%2F%2Fappmuse.com%2Fappmusing%2Fwin-an-itunes-gift-card%2F&amp;title=Win%20an%20iTunes%20Gift%20Card%21" id="wpa2a_16"><img src="http://appmuse.com/wp-content/plugins/add-to-any/share_save_256_24.png" width="256" height="24" alt="Share"/></a></p>]]></content:encoded>
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		<title>Mobile Apps and Automobiles &#8211; Possibilities and Perils</title>
		<link>http://appmuse.com/appmusing/mobile-apps-and-automobiles-possibilities-and-perils/</link>
		<comments>http://appmuse.com/appmusing/mobile-apps-and-automobiles-possibilities-and-perils/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 11:05:02 +0000</pubDate>
		<dc:creator>Mark Stetler</dc:creator>
				<category><![CDATA[AppMusing Blog]]></category>

		<guid isPermaLink="false">http://appmuse.com/?p=1875</guid>
		<description><![CDATA[Mobile apps and automobiles are made for one another.  But cell phone use while driving is demonstrably unsafe; how the industries are trying to cope.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.informationweek.com/news/galleries/mobility/smart_phones/232601569?pgno=1">Mobile technology seems as though it was made for the automobile</a>.  In fact, it’s difficult for us to think of any particular mobile tech functionality that doesn’t enhance the driving experience.  Should you need <a href="http://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=1&amp;ved=0CDQQFjAA&amp;url=http%3A%2F%2Fwww.waze.com%2F&amp;ei=rjlvT46IC4S42gWv9qHxAQ&amp;usg=AFQjCNFqgYEe_R-ERWXtvcOU7akahOKvGg">real-time traffic reports</a> for your daily commute, <a href="http://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=7&amp;ved=0CIYBEBYwBg&amp;url=http%3A%2F%2Flifehacker.com%2F5870122%2Fthe-best-turn%2Bby%2Bturn-navigation-app-for-iphone&amp;ei=gjlvT7KvOubL2QXE2uGiAQ&amp;usg=AFQjCNEwR7WOq8ASs8g2GYnV-Yib6lO73Q">directions when you’re lost</a>, a list of <a href="http://www.internetretailer.com/2011/12/08/satellite-based-hotel-finder-app-zeroes-rooms">nearby hotels</a> or the <a href="http://gasbuddy.com/GasBuddyMobileApps.aspx">cheapest gas stations</a>, or all your music in one platform, games, or <a href="http://www.google.com/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=1&amp;ved=0CIIBEBYwAA&amp;url=http%3A%2F%2Fwww.gccnews.com%2F2011%2F05%2Fnetflix-releases-mobile-app-for-android-phones%2F&amp;ei=FTpvT5v-LOOy2wX-6sXyAQ&amp;usg=AFQjCNHTjlKchUuAiZAlLasy6kQVoBV4jA">movies</a> to keep the kids under control in the back seat, mobile apps are there to help.</p>
<p>Not to be outdone, auto manufacturers have taken notice.  Bluetooth connectivity for voice calls comes standard in most new car models, and for those where it doesn’t, third-party Bluetooth kits can be purchased for a reasonable price.  Additionally, many auto manufacturers are using mobile tech to keep drivers in constant contact with their automobiles.  <a href="http://www.chevrolet.com/culture/article/mobile-apps/">Chevrolet boasts the OnStar RemoteLink app</a> which allows drivers to start their vehicle, control the door locks, and check the diagnostics from anywhere in the world.  For its part, the <a href="http://www.engadget.com/2012/01/06/ford-to-demo-beta-of-myford-mobile-app-at-ces-2012/">myFord app</a> is specifically designed for electric vehicles, and contains a wealth of information (battery charge, location of charging stations) in addition to its remote capacities and social networking perks, and Volvo claims to have designed “<a href="http://www.independent.co.uk/life-style/motoring/volvo-launches-mobile-app-to-control-new-cars-2294584.html">the most comprehensive and broadly available application in Europe when it comes to controlling and monitoring the car from anywhere at anytime</a>.”</p>
<p><a href="http://appmuse.com/wp-content/uploads/2012/03/Dangers-of-texting-while-driving.jpg"><img class="alignleft size-medium wp-image-1876" title="Dangers of texting while driving" src="http://appmuse.com/wp-content/uploads/2012/03/Dangers-of-texting-while-driving-300x198.jpg" alt="" width="300" height="198" /></a>The problem with all these technological marvels is that while these functions are helpful, most of us are using phones in our cars for old-fashioned calls and texting … and that’s not so good.  In 2009 alone, nearly <a href="http://www.distraction.gov/content/get-the-facts/facts-and-statistics.html">half a million Americans fell victim to “distracted driving” accidents</a>, more than 5,000 of them fatally, which is why nearly everyone involved with road traffic &#8211; <a href="http://www.distraction.gov/content/get-the-facts/facts-and-statistics.html">including auto manufacturers</a> &#8211; supports bans on texting and voice calls while driving.  The same manufacturers who install GPS devices in your car that won’t take commands unless the car is at a stop are being frustrated by hand-held GPS devices (mobile phones, for example) that don’t have such restrictions.  A number of possibilities are being considered, <a href="http://www.technolog.msnbc.msn.com/technology/technolog/us-agency-calls-disabling-phones-while-driving-118565" target="_blank">such as disabling all cell phones automatically while driving</a>, but technical and consumer issues make that solution a complicated one.  What we do know is that <a href="http://wheels.blogs.nytimes.com/2009/06/25/texting-is-more-dangerous-than-driving-drunk/">it’s safer to drink and drive than it is to text and drive</a>, so if you have to take a call or send a text, pull over!</p>
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		<title>Four Things to Avoid When Outsourcing Mobile App Development</title>
		<link>http://appmuse.com/appmusing/four-things-to-avoid-when-outsourcing-mobile-app-development/</link>
		<comments>http://appmuse.com/appmusing/four-things-to-avoid-when-outsourcing-mobile-app-development/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 11:08:31 +0000</pubDate>
		<dc:creator>Mark Stetler</dc:creator>
				<category><![CDATA[Android app development]]></category>
		<category><![CDATA[App development]]></category>
		<category><![CDATA[AppMusing Blog]]></category>
		<category><![CDATA[Hiring an App Developer]]></category>
		<category><![CDATA[iPad development]]></category>

		<guid isPermaLink="false">http://appmuse.com/?p=1864</guid>
		<description><![CDATA[Outsourcing mobile app development is an attractive option, but can also be a perilous one.  Here are four red flags you need to watch for.]]></description>
			<content:encoded><![CDATA[<p><a href="http://appmuse.com/wp-content/uploads/2012/03/Red-flags-for-outsourcing-mobile-app-development.jpg"><img class="alignleft size-medium wp-image-1866" title="Red flags for outsourcing mobile app development" src="http://appmuse.com/wp-content/uploads/2012/03/Red-flags-for-outsourcing-mobile-app-development-300x198.jpg" alt="" width="300" height="198" /></a>Although some mobile apps are conceived by the person who then does the coding, our experience is this is usually not the case and that most app entrepreneurs will find someone else to do their app development.  Even those with the ability (or personnel) to code will often times outsource app development, for a variety of reasons.  Outsourcing in and of itself is not a bad thing (provided you keep in mind the difference between outsourcing and <a href="http://appmuse.com/appmusing/three-reasons-not-to-offshore-mobile-app-development/" target="_blank">offshoring mobile app development</a>).  Of course, outsourcing mobile app development comes with some baggage &#8211; entrepreneurs may have to sacrifice control over the project, the quality of the final product, and legal recourse should the outsourcer not deliver the goods as promised.  Still, outsourcing your mobile app development may be necessary and/or desirable.  If so, you should definitely check out the <a href="http://www.cio.com/article/702297/9_IT_Outsourcing_RFP_Response_Red_Flags?page=1&amp;taxonomyId=3195">list of red flags</a> compiled by the folks at CIO before outsourcing development of your mobile app.  Today, we’re going to take a look at some of those red flags and simplify them for you.</p>
<h3>Discounts</h3>
<p><strong></strong>If it sounds too good to be true, it probably is.  Be wary of outsourcers whose bids are conspicuously lower than their competitors; chances are they’re either trying to buy your business or simply don’t understand the scope of your product.</p>
<h3>Settle on a fixed price</h3>
<p>The profit-sharing option can seem tempting if you’re short on capital, but there are often pitfalls in such arrangements.  The conditions of the agreement might be vague, the goals of the project might not be shared by both sides, et cetera.</p>
<h3>Beware Yes Men</h3>
<p>If your outsourcer agrees too quickly to your proposals, tread lightly.  Raising questions and objections is the sign of a developer who’s committed to your project and who cares enough about it to make sure you’re getting what you’re asking for.</p>
<h3>Expect Punctuality</h3>
<p><strong></strong>If your outsourced developer doesn’t respect your time commitments when it comes to making a bid, how likely is it they’ll do so when it comes time to deliver the project?</p>
<p>In short, outsourcing a mobile app development project is an attractive option for entrepreneurs who don’t have enough capital to see a project through domestically.  With lower front-end costs come higher risks, however, so make sure you know what you’re getting before you sign over your money.  Of course, before you make any decisions at all, <a href="http://appmuse.com/">contact us first</a>; we’ll put you in touch with three skilled, reputable developers who will provide you with free quotes for your mobile app project.</p>
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