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KodeLife

4.67 • 5 Ratings

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Kodelife is a real-time GPU shader editor, live-code performance tool and graphics prototyping sketchpad. Lightweight App, Heavyweight Power KodeLife gives you 100% native real-time control over your GPU's power with one lightweight app. Real-time Live-Coding Code is checked, evaluated and updated in the background as you type! Quick prototyping of visual effects without having to wait for compilation. Plug and Play Use your device's audio input and all available MIDI connections or connect a gamepad to drive your visuals. Support for external keyboards, mice and trackpads. Multilingual KodeLife supports all supported flavors of OpenGL GLSL, as well as the Metal Shading Language. Cross-platform Support Take your ideas with you! Exchange your projects with KodeLife running on other platforms. Also available on macOS, Windows and Linux.
What’s New
Minor bug fixes and improvements
Version 1.0.8
Version History

App Privacy

The developer, Hexler LLC, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

Ratings and Reviews

Ratings and reviews are verified
4.67
out of 5
5 Ratings
  • Josepablo91, 13.11.2022
    Favorite app for live visuals
    This app is amazing for live visuals. Is so convenient being able to use an iOS device for profesional looking visuals. The learning curve is a bit steep, but once you get the basics is pretty cool what you can do with this app. I would love to see integration of live video inputs (such as the device camera) and easier midi mapping of the parameters. Show more
  • Jean80it, 31.03.2022
    Great app, needs a few tweaks to be perfect
    I'm using Kodelife a lot, it's a great prototyping tool, and a good alternative to just use shadertoy in a browser. There's a couple of features missing, though, and a few usability rough edges: - no support for float or half textures/render target; this is super important for GPGPU that is not just instagram-like filters and something that would be needed in order to be actually compatible with shadertoy. - if you have a lot of passes, you can't currently reorder them (or at least I did not find how) and have to resort to workarounds that make everything less understandable - can you even search/replace in your code? - going forth and back to/from other editors, it's super annoying that this seems to be the only one not supporting scrolling by just dragging the text - you have to find the small trackbar on the side, which is way to close to the app separator when multitasking on iPad pro - when working on a file for some time, if you save multiple times, sometimes the original filename is lost and replaced with the default :you have to specify the file name again and override it, and if you have a lot of them it is super error-prone I still think this is a great app, but it could be perfect with a some ironing :) Show more
  • nobreading, 07.12.2021
    Shaders on the Go
    My favorite platform for code sketching. Best of all, it wonderfully integrates with the phone’s photography and video so real world textures can be brought in seamlessly. Has a customizable code editor too so you can made the coding fit your needs. Wish there were compute shader examples, code includes, and custom texture formats (mostly for HDR), but these are super power user features. For the most of us, KodeLife is the way to go. Show more
  • Mark O'Cummings, 31.08.2021
    Great App for Glitch Art
    If you are into shader art then this is the app for you! I have been following this app since the developers started letting folks test it!
  • Enrique Raphaël Page Pérez, 26.07.2021
    Still have to explore further but this looks amazing already.
    I do have one request especially considering your apparent interest in music production (TouchOSC), it would be great if Imaginando and you guys could work together so that shaders created in Kodelife can be imported into Visual Synthesizer by Imaginando. Otherwise, an AUv3 implementation - even if can only run shaders in this mode and not create them - would be tremendously appreciated - although I have no idea how doable this might be. Show more

Information

Languages
English, Japanese
Copyright
© 2004-2024 Hexler LLC. All rights reserved.